Fo76 two shot flamer
WebOur Pricing Tool outputs the DR and ER values of different armor pieces for two material configurations: standard unmodified variant; best possible material; This allows you to check your piece even if you don't have the best mod unlocked. Just go to armor bench and in crafting menu - in there you can check the stats of given armor in standard ... WebThe flamer makes an excellent vampire's weapon because the flames penetrate enemies. If they're in range and lined up in your cone of fire, it will hit them all. I recommend maxing out range and fuel tank size on this one. This type of weapon is best utilized for clearing out trash mobs. It chews through ammo and durability quickly.
Fo76 two shot flamer
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WebNever used one. At point blank range it could be viable. Idk though. AFAIK two shot does 25% of the base damage with the second shot, while greatly decreasing accuracy. So it’s only really useful on a heavy weapon when matched with an explosive major for splash damage (obviously excluding guns like the AGL that are inherently explosive) WebTwo-shot is not worth it. Each unit of fuel produces two hits, but each one is only 62.5% of regular damage. It also has bizarrely reduced VATS chance to hit, and degrades your weapon condition (already a major concern for flamers) twice as …
WebA Two shot EPR, w/ Prime, Aligned flamer barrel, Stabilized stock, Reflex sight. With 25% ffr and +50 Damage Reduction when aiming. & -An Anti-armor EPR, w/ Prime, True Flamer, Stabilized stock, and Medium Night vision scope. With 25% ffr, and 25% less VATS points. Killing Mirelurk Queens, from Sunrise Field, and then Mac's Farm.
Webit is 1 round consumed to fire 2 bullets. the second bullet fired (the 2 shot) fires at the BASE weapon stats, for instance if you have a heavilly modded weapon that at base did 12 … WebTwo shot is 3rd highest damage prefix for plasma. It beats Junkie's, Aristocrat's and all Slayer versions. The effective damage increase is much higher than what the numbers suggest because of how armor penetration works on energy damage. Only bloodied and Anti-armor are better. Check out my post for testing details and results. 4
WebThe flamer barrel - are for players who wanna melt Earl in 12 seconds. It’s buffed by gunslinger or rifleman perks. Best barrel is the aligned for less vats consumption. True barrel is decent for non vats as it has less spread. Best legendary effects are currently AA or V. Might add bloodied when the energy fix is implemented.
WebMay 1, 2024 · As you've probably guessed, Two Shot Explosive guns are a combination of the Two Shot mod, which fires two projectiles simultaneously, and the Explosive effect, which makes all shots deal... libby neighbours actressWebMay 16, 2024 · Two shot is garbage on anything except Two Shot explosive legendary, and two shot Heavy Explosive weapons (EG: Fat Man). Anti-Armor is good for a boss fighting weapon. But really as a Rifleman, the only Anti-Armor gun you should be going after is an Anti-Armor Plasma rifle, convert it into a plasma flamer, and never look back. libby neighboursWebTwo shot, when applied to flamers, or pellet weapons, only adds ONE extra projectile. For example, shotguns fire 9 pellets, rather than 8 when they are two shot. From what I understand, plasma flamers fire damage out in a "cone" area in front of it. So you have a bunch of damage ticklers in that cone area. mcgee indian territoryWebThat plus it degrades fast, makes me hesitate to use it. It's my favourite weapon out of the explosive energy weapons. It's super fast, can hold up to 200 fuel and is silent. Plus it's powerful. And it doesn’t have the Flamers downside, lack of range. mcgee industries aston paWebIt's like that in FO4 as well, the legendary mod "Two-shot" doesn't multiply the projectiles by 2, but adds an additional projectile. On single projectile weapons (rifles, pistols, most … libby nemethWebTwo-shot is still +25% damage for shotguns. Internally, projectile count and damage are separate values. The splitters work the same way. The armour coefficient is calculated on the combined damage, which is why shotguns are not completely useless. Explosive launchers use different rules and are probably not working as intended. libby neveauWebGo to fo76 r/fo76• by Habfan40 Enclave Two Shot Enclave Flamer - Post Energy Weapons Fix Has the issue with Two Shot not working correctly on Enclave Flamers (or other flamers) been addressed with the last patch? The recent update that fixed the damage calculations for ranged energy weapons. This thread is archived mcgee huntley builders reviews